About the project
Our relationships with tools are obvious, subtle and complex. We love and fear them; they are the means by which we improve and change our lives.
'What, a Tool' is a cross-community project involving local arts and cultural organisations working together to engage new audiences to investigate and celebrate our relationships with tools - past, present and future.
The project includes exhibitions, workshops, demonstrations and events with a vast array of historical tools, heritage crafts, new inventions and performances to ignite a love for the creations we make to solve the task at hand…
Part of the What, a Tool Project
Curated by Jude van der Merwe
Instrumental: The distinct pleasures of tools invites eleven, successful mid-career artists to examine their relationship with the tools they use on a daily basis as they create artworks, and the imagined tools that provide the answers to life, the universe and everything.
Contributing artists Olga Cironis, Geoffrey Drake-Brockman, Kevin Draper, Stuart Elliott, Sarah Elson, Dawn and Phil Gamblen, Angela McHarrie, Denise Pepper, Monique Tippett and Tony Windberg.
Remembering Tomorrow will present new 2 and 3D works by contemporary artists: Adam Ismail, Rory Dax Paton and William Leggett. Each of these artists are affiliated with Studio Payoka, a Mount Helena based art studio where they come together to share thoughts, grievances, concerns and questions to collectively challenge common artistic working methods and approaches to create an exciting new body of artistic inventions.
We have been told for many years that the jobs and industries that people train for now will not exist in another decade or so. But what does that really mean? The simplest version is that we either won’t need some of the objects we currently rely on or that robots will make them. Will commonly used tools or implements become defunct with no further cause to manufacture them? Reel to reel tape recorders, Pagers, the telegraph machine and the mighty Fax have all vanished. But we have replaced these with faster, quieter, more-slick objects of desire. So manufacturing remains strong, it’s just that the forms and locations have changed. Artists are constantly inventing new realities; experimenting with future propositions and versions of past histories and it is at this fine point where mind, hand and eye converge and Gadgets and Gizmos begins…